Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. will find the Warhammer 40,000 datasheets for the entire range. Ill have to use my converted tech priest as a Warpsmith I guess. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! I think theyll kind of fight with each other for the same role, but both have their advantages. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. This means that every time you visit this website you will need to enable or disable cookies again. Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. Blood Angels Sicaran Omega. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! A nice little boost overall. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us [email protected]. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Kept the FLY keyword, otherwise unchanged. This website uses cookies so that we can provide you with the best user experience possible. Also, R.I.P. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. In the points section these are listed correctly however. But usable. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Shane: No major rules changes, mostly sweeping points drops. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. Nice of you to share! Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Definitely usable. imperial armour compendium 9th edition pdf trove. To start with, its bumped up to 30 wounds. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! Credits: That Gobbo. We are using cookies to give you the best experience on our website. Thats exactly it. Really like the changes so far! The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. It doesnt cost half as many points its dropped from 235 points down to 170. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. are! These certainly exist, and you can use them. That makes them kind of losers overall. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. None of them.and all of them. Im here to talk about CHAOS! Its great to see all these characters represented still, as a lot are from very old IA books. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. Credit: CrabStuffedMushrooms. imperial armour compendium 9th edition pdf trove. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! In this book you. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! Much the same as their imperial counterparts! Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. Lets look at how things shake out. Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. While the main gun remained essentially the same, both types of sponsons got a shakeup. Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option. RIP. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. Thanks, guys. If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! Otherwise unchanged. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Credit: Jack Hunter. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. Warhammer 40k - 8th Edition.pdf download. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. With a big laser: cooler. How many wounds? Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! The big greater daemon models are still neat, but you arent really going to field them. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) Cool, but nothing particularly good. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. Vindicator Laser Destroyer. Its also a really well organised book making it much easier to use both during a game and while creating your list. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. All of them got boosts and points drops. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. Boo. The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. Warhammer 40k . Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Today we see the new Imperial Armour Compendium up for pre order from Forge World! I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. These datasheets include. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! Ultimately, its a stronger unit, but its still a Lord of War. Cerastus Knight-Castigator. This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. The big thicc dreadnought is somewhat more svelte now its dropped from toughness 8 to toughness 7, and from WS/BS 2+ down to 3+ on both. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. Imperial Armour Compendium Review. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. Imperial Fists Astraeus Super-heavy Tank. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. Pure upside is the best kind of upside. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. First up is the Martial Legacy special rule. Credit: Jack Hunter. Credit: That Gobbo.
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